
Win it, and the whole street knows
A banner, a trophy, balloons, confetti and a fanfare.


Loot the houses. Stack the pillows. Be the last plush standing.
The round
Fifteen plushies pile off the bus and scatter. Every round reshuffles who starts where, so no two matches open the same way.
Nobody can hurt you yet. Raid the houses for pillows, crack chests for weapons, and stack the best fort you can before the clock runs out.
The truce ends. Blasters, bats and hammers come out, and every pillow you placed can be shot to pieces.
A violet curtain starts closing in on the middle of the island. Get caught outside it and your fluff drains fast.
The circle is tiny now. Whoever is left is fighting over the same few cushions.
One winner gets the banner, the trophy and a pile of Cushies. If the clock runs out first, everyone still standing ties. Then it is back on the bus.
The real island, stitched from the game’s own map data.
The fort
Pillows are hiding in every house. Snap them together in four shapes, stack them into something that might survive the next eight minutes, then watch someone take it apart.
Getting around
You get around by swinging your own arms. Plant your paws, push off the ground, and throw yourself forward. Scramble up walls, vault over forts, and outrun the circle under your own power.
Crack open a chest and see what you get. Ranged or melee, everything fits in your pack or on your hip.
The reliable one. Steady shots at long range.
A faceful of pellets. Get close and commit.
Light, fast, and impossible to ignore.
Quick swings for anyone who got too close.
Slow, heavy and deeply satisfying.
The island
A city, a neighborhood, farms, and a ring of destinations out by the coast. Every one of these is a real capture from the game.

Plush towers, pillow walls, and a throne for whoever earns it.

A turning Ferris wheel, cushion ponies, and plenty of tents to duck behind.

A long, exposed walk over the cove. Cross it quickly.

Market stalls, a fountain, and a giant statue of the Cushion Champion.

There is treasure in the middle. There is probably someone else in the middle, too.

A bandstand, a jetty, and a family of cushion ducks who have seen things.

A ring of giant standing cushions around a glowing altar. Nobody knows why.

Campfire, canoes, three tents. Very peaceful for about a minute.

Blocks of two, three and four floors to loot, with stairs worth fighting over.
Between rounds

A banner, a trophy, balloons, confetti and a fanfare.
Earn Cushies for every elimination and every win, then spend them on looks everyone else can see.
Punch a six-digit code into the neighborhood computer and your friends get a private playground and a bus of your own.

Bounce castle, trampolines, and an ice cream truck.
Voice chat fades with distance, so nearby players are loud and the far side of the island stays quiet. Mute your mic or anyone else from Settings, any time.

Board the bus when you are ready to fight.

There is always a pillow pile.

Built for Meta Quest 3. Up to 15 players per room, with open voice chat you can mute at any time.
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